Week 5 (24/03/25)
This was the fifth week of my Egyptian Weapon project. At the start of this week I decided to change up the way I was doing the project and to model the last two weapons together and then texture them both. This week I have modelled both the Spear and the Mace. I also made some changes to the Khopesh texture.
Here is an image of the models inside of MAYA.
For the spear I have tried to design it around the theme of beetles and scorpions. These bugs are commonly seen in Egypt and I thought the shapes they have could be interesting to use in a model. The spear head is similar to that of a pincer or a stinger. I added spikes to emulate the legs and a pole that would be use to push the spear head onto the shaft. I used similar grips to the staff, I added two as the spear would be wielded with two hands to thrust towards the enemy. I added a simple spike to the bottom end that would be used as another way to harm the enemy.
For the mace, I used the spike from the spear on the top and the bottom to give it an interesting shape. I used the same grip, but shorter, and added a rounded stone to the top. The rounded stone was a common way of making a blunt weapon but, as I was looking at it, I noticed it still looked fairly plain. I was looking at my references and one of them had a trim round the head of the mace which added some simple extra detail. I decided to experiment with the curve tool inside of MAYA and created my own version with a more spiked edge that would inflict extra damage when used.
The plan for next week is to create the high poly sculpts of both the spear and the mace.

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