Week 4 (17/03/25)
This week has also gone smoothly. I have sculpted the the Khopesh inside of Nomad Sculpt, baked the information onto the low poly in Substance Painter, and then textured the model.
Here is an image of the high poly in Nomad Sculpt.
I sculpted the high poly in a similar way to the staff. For the pommel and the guard I added some slight wear to the edges and some small details. I created a similar, but different, wrap for the handle. I planned to make the blade a sandstone material so I added cracks coming from the chipped sections and and some deep scratches. Along the unsharpened part of the blade I made it bumpy and unpolished.
For the texture I baked the information from the high poly onto the low poly, in Substance Painter. I turned the material I created for the staffs connectors into a smart material. I then used this material for the guard and the pommel, after making some adjustments for it to better fit the Khopesh. I did this for multiple reasons, the main one is continuity behind the models. By using the same material I can make sure that the models all fit the same style and work together better. Another reason is time saving, instead of recreating the material from scratch I was able to save time by only needing to adjust the material to fit the model.
The plan for next week is to begin working on my next asset.

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