Week 10 (28/04/25) - Final
This was the tenth and final week, well I say week but it was only a couple days. This week I got some feedback on the adjustments that I made last week and how I could further improve the project. The feedback was: 1. That that shadows were too harsh/dark. 2. I should make the mace emission closer to that of the staff crystals. 3. I should add additional secondary lighting to the model. 4. That there were some issues with the assets used to create the background of the weapons and that I should look at having a plainer background. I agreed that the shadows were quite dark. To fix this I adjusted the post processing material that I created, I increased the size of the highlight to shadow transition and lightened the colour of the shadows slightly. I brought the emission level of the mace up by bringing up the value of the multiply, in the material editor, to a level closer to the staffs crystals. For the background, I removed the walls, platform, supports, table, and trimmings. I went ...