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Showing posts from April, 2025

Week 10 (28/04/25) - Final

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This was the tenth and final week, well I say week but it was only a couple days. This week I got some feedback on the adjustments that I made last week and how I could further improve the project. The feedback was: 1. That that shadows were too harsh/dark. 2. I should make the mace emission closer to that of the staff crystals. 3. I should add additional secondary lighting to the model. 4. That there were some issues with the assets used to create the background of the weapons and that I should look at having a plainer background. I agreed that the shadows were quite dark. To fix this I adjusted the post processing material that I created, I increased the size of the highlight to shadow transition and lightened the colour of the shadows slightly. I brought the emission level of the mace up by bringing up the value of the multiply, in the material editor, to a level closer to the staffs crystals. For the background, I removed the walls, platform, supports, table, and trimmings. I went ...

Week 9 (21/04/25)

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This was the ninth week of my Stylised Egyptian Weapon project. At the beginning of the week, I asked for some feedback about my project so far and how it could be improved. A couple suggestions made were: 1. That I could look at adding verdigris to the assets with a copper material. 2. That I could add an emission to the mace head and possibly make it translucent. 3. Not to oversize the environment because it draws attention away from the assets. I hadn't thought about adding verdigris to the assets and thought it would be a cool way to add some extra detail to the Khopesh and Spear. I went back into the Substance Painter files and added a rough light blue-green layer with a dirt generator and a slope blur filter. I duplicated this layer, darkened the colour, and changed the slope blur seed, to add some variation to the verdigris. For the mace head, I added an emission to each layer, that created the material, and had a play around with the settings. Ultimately, I kept the emissio...

Weeks 8 (14/04/25)

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This week was a relaxed week as I don't have much left to do. I put my assets together in Unreal Engine and created a small scene. I spent the majority of my time looking at various ways I could compose my scene with different ways of lighting and positioning of assets. I began working on the final presentation of my project. After creating most of the presentation, I still had a large amount of time so I decided to begin researching ways to make my assets more stylised because I believed they could still be improved. As I was researching, I came across a YouTube tutorial by Evans Bohl on how to add 'toon shading' to my scene using a post process material. I followed the tutorial and altered the settings to fit my scene. Doing this helped elevate my assets closer to the look that I wanted to have when I set out to create this project. Credit: The tutorial was created by: Evans Bohl You can find the video here:  https://youtu.be/mzydOmgN7mc?si=5RwyTADCfC6wGr1V​ You ca...

Week 7 (07/04/25)

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This week I managed to finish quite a bit of work. I finished the Mace, by texturing it in Substance Painter, and then modelled and textured the backdrop. Here is an image of the textured Mace. For the texture of the mace, I used the metal smart material, I made, for the connectors and ends. I created another smart material of the spear shaft and put that on the shaft of the mace, adjusting the textures to fit. I then created the gold material for the trim that goes round the head of the mace. I wanted the grip of the mace to be more unique compared to the others so I decided to make it more of a leather wrap. I gave it a similar colourful (but purple) look like the other weapons, but the wear isn't as harsh and the wrap is tighter/closer together. I thought that plain stone was too boring for the head of the mace, so I gave it more of a marble look. I kept the roughness low and added multiple layers of a marble effect that were different shades. Here is an image of the backdrop pi...

Week 6 (31/03/25)

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This was the sixth week of the Egyptian weapon project. This week I made substantial progress. I sculpted the high polys of both the Spear and Mace. I then textured the Spear. Here are the images of the sculpted high polys inside Nomad Sculpt. Here is an image of the textured spear. For the texture of the spear, I used the smart material, that I created from the staff connectors, on the connectors of the spear, adjusting it to fit the model. I created another smart material, from the grip of the staff, to use on the grip of the spear. I altered the textures and adjusted the colours to a green shade. I created a gold material for the 'legs'. For the head of the spear I created a copper material as this was one of the materials that they were made from. For the shaft, I created a wood texture with deep grooves. I put various colours in the wood, mainly greens and purples, and kept the base colour fairly matt. I received some feedback that the sandstone texture that I was using on...