Week 10 (28/04/25) - Final

This was the tenth and final week, well I say week but it was only a couple days. This week I got some feedback on the adjustments that I made last week and how I could further improve the project. The feedback was:

1. That that shadows were too harsh/dark.

2. I should make the mace emission closer to that of the staff crystals.

3. I should add additional secondary lighting to the model.

4. That there were some issues with the assets used to create the background of the weapons and that I should look at having a plainer background.

I agreed that the shadows were quite dark. To fix this I adjusted the post processing material that I created, I increased the size of the highlight to shadow transition and lightened the colour of the shadows slightly. I brought the emission level of the mace up by bringing up the value of the multiply, in the material editor, to a level closer to the staffs crystals. For the background, I removed the walls, platform, supports, table, and trimmings. I went into the Substance Pianter file and removed the brick generator that I used to create the slabs on the floor. I then added a layer of noise, that I changed the height level of, to change the sandstone material to look like sand. I then exported this new material and reimported it into my Unreal file. After this, I repositioned my assets and added an additional contrasting light before retaking and replacing the images in my presentation.

Here are some images of the final scene, with the previously mentioned changes.

This marks the end of my Stylised Egyptian Weapons project.

Overall, I have thoroughly enjoyed this project, development was fairly smooth, and the outcome came out well. I have learnt new things in this project, such as the 'toon' shading. I have challenged my skills as an artist and tried to create something in a style that I was unfamiliar with and about a topic I knew very little about. Going forward, I now have better knowledge of my own shortcomings in certain areas and the limitations of the applications I use to create my assets.

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