Week 6 (31/03/25)
This was the sixth week of the Egyptian weapon project. This week I made substantial progress. I sculpted the high polys of both the Spear and Mace. I then textured the Spear.
Here are the images of the sculpted high polys inside Nomad Sculpt.
Here is an image of the textured spear.
For the texture of the spear, I used the smart material, that I created from the staff connectors, on the connectors of the spear, adjusting it to fit the model. I created another smart material, from the grip of the staff, to use on the grip of the spear. I altered the textures and adjusted the colours to a green shade. I created a gold material for the 'legs'. For the head of the spear I created a copper material as this was one of the materials that they were made from. For the shaft, I created a wood texture with deep grooves. I put various colours in the wood, mainly greens and purples, and kept the base colour fairly matt.
I received some feedback that the sandstone texture that I was using on the Khopesh wasn't really working and that I could try making it more metallic. I altered the material to make it look like copper, similar to and adjusted the wear to make it contrast with the material more. I also felt that the Blade was still feeling too plain so, after looking at the mood board I created, I decided to add an extension from the guard up the blade. I put a groove round the extension and added a slight blue emission to match the crystals on the staff.
The goal for next week is to texture the mace and begin creating the backdrop of the scene that I will use to display my weapons.



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