Week 9 (21/04/25)
This was the ninth week of my Stylised Egyptian Weapon project. At the beginning of the week, I asked for some feedback about my project so far and how it could be improved. A couple suggestions made were:
1. That I could look at adding verdigris to the assets with a copper material.
2. That I could add an emission to the mace head and possibly make it translucent.
3. Not to oversize the environment because it draws attention away from the assets.
I hadn't thought about adding verdigris to the assets and thought it would be a cool way to add some extra detail to the Khopesh and Spear. I went back into the Substance Painter files and added a rough light blue-green layer with a dirt generator and a slope blur filter. I duplicated this layer, darkened the colour, and changed the slope blur seed, to add some variation to the verdigris. For the mace head, I added an emission to each layer, that created the material, and had a play around with the settings. Ultimately, I kept the emission on the marble lines as this looked the best. I decided to keep the head opaque, as I want the mace head to look like it's made of marble.
After altering the textures and reimporting them into my scene, I adjusted the composition of the assets. I deleted a lot of the walls and floors and brought all the pieces closer together. I made some changes to the lighting and placed the weapons onto the table/sarcophagus. I did this to make it more obvious that the weapons are the main focal point of the scene.
After making these changes, I retook and replaced the images in my presentation. My next step is to get some more feedback and make some final adjustments so that I can bring the project to a close.

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