Week 3 (10/03/25)

This was the third week of my Egyptian weapon project. Progress this week has been smooth and in line with my expectations. I have fully textured the staff and have begun creating my next model.

Here is an image of the textured staff.

I am really happy with how the texture of the spear turned out. I was worried as it was mentioned that the staff may be too thin to make it stylised, but I decided to challenge myself and give it a go anyway. I started by creating the material for the connectors. I wanted to create a rough iron material. I gave it a dark metal base with a lighter shinier wear. I used a metal edge generator, that I adjusted, to add the wear. I used the clouds map and a slope blur with multiple colours to add a blotchy look to the metal. I did the same for the gold Ankh, but I also adjusted the roughness levels to make the shine change when you look at it at different positions. For the grip I used multiple shades of red and added a lighter tone to the edges to make the baked information stand out more. To make it more interesting I added some emission to the crystals. I made the shaft of the staff gold and blue as these were used on the crook and flail that were symbols of the gods.

For the next model I have decided to create the Khopesh. So far I have created the model inside of MAYA.

Here is an image of the model inside of MAYA.

Similar to the staff, I have broken down the Khopesh into parts. These are:

1. The pommel

2. The handle

3. The Guard

4. The Blade

I wanted to keep this model fairly clean and simple, compared to the more ornate staff. This is because I want the shape of the sword to be most important part as it is very iconic and noticeable.

The plan for the next week is to bring the model into Nomad Sculpt and sculpt some detail into it before texturing inside of Substance Painter.

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